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Stage 02 Refinement Phase
Process
Adding Booleans Cuts to Our Shapes
Creating an Emissive Material
Simple Rotation Blueprint
Level Blueprints
Setting Character Movement (Walk Speed and Max Jump Height)
Setting Up Lighting and Atmosphere
Beauty Shots (True Fullscreen Screen Shots)
Wizard of Oz/Wayfinder
Wicked Witch of the West Basic Shapes
Basic Shapes Design
Perforce Submission
Stage 01 Blockout Phase
Process
Mannequin Import/Establish Scale in Maya
Building Proxy Objects in Maya
Creating Materials
Creating Prefabs with Unreal Blueprints
Beveling Our Edges
Creating High Quality Screen Shots