For
the 'B' Stage of the Interactive Experience for the Death to Dorothy
project, I focused most of my time on animation for the lion and the
witch and then updated the locomotion blend space and the state machine for the witch. First, I made 3 completely new animations, which were a run cycle and two transition animation from running to standing and from standing to running to use in the state machine I'm building for the witch. Once I was done, I imported those animations into Unreal and then updated the witch blend space to go from idle, to alert, to walking, and finally to running. Then I created states for my transitions animations in my state machine to get that ready to implement. Next, I redid the walk and idle animations for the
lion from scratch for the third time since the rig was redone due to the new lion model done in A-Pose rather than T-Pose. Once the animations were done in Maya, I imported the new skeletal mesh
for the lion and all the animation assets in Unreal.
For
the 'C' Stage of the Interactive Experience for the Death to Dorothy
project, I focused most of my time on animation for the lion and the witch and then made progress
on an animation state machine for the witch. First, I iterated on and improved all the previous animations for the witch, which were a walk cycle, an idle cycle, a jump animation, an attack animation, and an alert animation that also functions as a transition from idle to attack/walk. Next, I redid the walk, idle, and attack animations for the lion from scratch since the rig was redone due to the new lion model. Once the animations were done in Maya, I imported the new skeletal mesh for the lion and all the animation assets in Unreal. Then I updated the blend space for the witch that goes from idle to alert to walk with the new C Stage animations. I also made progress on setting up the animation state machine for the witch but I realized that I will need more transition animations to make it fully functional so I will add those in the next stage.