For
the 'B' Stage of the Interactive Experience for the Death to Dorothy
project, I focused most of my time on animation for the lion and the
witch and then updated the locomotion blend space and the state machine for the witch. First, I made 3 completely new animations, which were a run cycle and two transition animation from running to standing and from standing to running to use in the state machine I'm building for the witch. Once I was done, I imported those animations into Unreal and then updated the witch blend space to go from idle, to alert, to walking, and finally to running. Then I created states for my transitions animations in my state machine to get that ready to implement. Next, I redid the walk and idle animations for the
lion from scratch for the third time since the rig was redone due to the new lion model done in A-Pose rather than T-Pose. Once the animations were done in Maya, I imported the new skeletal mesh
for the lion and all the animation assets in Unreal.
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