Thursday, October 30, 2025

Protomeshing - 'D' Stage

 

Death to Dorothy

 

 

Visual Documentation of Work

Animation Reel


Animation Blend Space and Blueprint Progress in Unreal 

 

Written Paragraph

What I Did

For the 'D' Stage of the Interactive Experience for the Death to Dorothy project, I focused most of my time on animation and then made progress on an animation state machine for the witch. First, I made some block outs for the lion since I wasn't able to last stage. I blocked out a walk cycle, a walk-turn for pathing, an idle cycle, and an attack animation. Then I blocked out some new animations for the witch, including a jump and alert/transition from idle to walk/attack animation. I made some revisions to the witch's idle animation and transferred the witch's walk cycle to the revised D-Stage rig next. After that, I imported all these animations into Unreal and created a blend space for the witch to go from idle to alert to walk. Once that was created, I made an animation blueprint for the witch and started building a state machine. I need to transfer the witch's attack animation to the D-Stage rig before I can complete the first pass state machine.

 

Perforce Directory

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Final - 'A' Stage

  Death to Dorothy    Visual Documentation of Work  Witch Rig Update  Updated Skinning Less clipping of the feet and ankles    Less clipping...