Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, October 6, 2025

Module 2 Week 07 (Simple Crate and Barrel)

 

 Game Asset Creation 101

Texture/material Creation and Final Display of Work 

 

Beauty Shots

High Resolution Screenshots

 

Movie Made with Camera Sequencer 


 

 

Process

GAC 14 - Painting Maps in Substance Painter

 

GAC 15 - Exporting Maps from Substance Painter

 

GAC 16 - Pushing All Our Work to UE

 

GAC 17 - Showing Our Work in UE in a Professional Way


Friday, October 3, 2025

Use of Composition

 

Death to Dorothy

 

Lion Arena 2D/3D Concept Illustration

 To create this, I first blocked out the environment in Maya and then lit it with a few lights. Then I made a background with a bright color to make it easy to remove in Photoshop.
After that, I playblasted an image from my Maya file and brought it into Photoshop where I removed the bright red background and then roughly photobashed the 3D models I made over a few images I found to use for the background. Then I drew over that photobash for the final illustration.


Monday, September 29, 2025

Module 2 Week 06 (Simple Crate and Barrel)

 

 Game Asset Creation 101

High Resolution Sculpting Initial Map Baking 

 

Beauty Shots

 ZBrush Sculpt

 

Game Resolution Mesh



Bake in Substance Painter




Process

GAC 06 - Importing Into ZBrush


GAC 07 - Sculpting in ZBrush

 

GAC 08 - Exporting From ZBrush

 

GAC 09 - Resurfacing in Maya


GAC 10 - Game Resolution in Maya


GAC 10 - Extended Cleaning Up NGons


GAC 11 - Creating UVs in Maya


GAC 12 - Exporting Our Models Into Substance Painter


GAC 13 - Baking Maps in Substance Painter

Friday, September 26, 2025

Use of Perspective

 

Death to Dorothy

 

Dorothy's Basket 3D/2D Concept Illustration



Pureref Board

 

Dorothy's Basket Maya Render (One-point, Two-point, and Three-point Perspective)


 

 

 Creating an Illustration using the 3D Render Passes Technique



 

 Perforce


 

Sunday, September 21, 2025

Module 2 Week 05 (Simple Crate and Barrel)

 

 Game Asset Creation 101

Proxy (Block Out Mesh) and Game Resolution Model Creation 

 

Process

GAC 01 - Establishing Scale Relationship

 

Putting Image Plane into Maya

Image Plane Image

GAC 02 - Creating a Proxy Object Pipeline


GAC 03 - Modeling in Maya Part 1

 

GAC 04 - Modeling in Maya Part 2


GAC 05 - Exporting from Maya 


Reference


 

 

Beauty Shot



Tuesday, September 16, 2025

Modular Environmental Creation Part 3

 

 Stage 03 Sculpting Phase

 

Process

Using Reference When Sculpting 


 Rendering Shots in ZBrush

 

Importing from ZBrush Into Unreal (Nanite) 

 
 
 
Adding Complexity to our Sequencer Shots

 

Movie Render Queue Set Up


Beauty Shots

 


Monday, September 8, 2025

Modular Environmental Creation Part 2

 

 Stage 02 Refinement Phase

 

Process

Adding Booleans Cuts to Our Shapes

 
 
 

Creating an Emissive Material

 
  

Simple Rotation Blueprint

  

 

Level Blueprints

 

 

Setting Character Movement (Walk Speed and Max Jump Height)



Setting Up Lighting and Atmosphere


 

Beauty Shots (True Fullscreen Screen Shots)

 

Artist Interview Research Project

For Artist Interview Research Project, I interviewed Sean McDermott and asked him about his experience as a 3D Gameplay Animator in the indu...