Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts
Monday, October 6, 2025
Friday, October 3, 2025
Use of Composition
Death to Dorothy
Lion Arena 2D/3D Concept Illustration
To create this, I first blocked out the environment in Maya and then lit it with a few lights. Then I made a background with a bright color to make it easy to remove in Photoshop.

After that, I playblasted an image from my Maya file and brought it into Photoshop where I removed the bright red background and then roughly photobashed the 3D models I made over a few images I found to use for the background. Then I drew over that photobash for the final illustration.

Monday, September 29, 2025
Module 2 Week 06 (Simple Crate and Barrel)
Game Asset Creation 101
High Resolution Sculpting Initial Map Baking
Beauty Shots
ZBrush Sculpt
Game Resolution Mesh
Bake in Substance Painter
Process
GAC 06 - Importing Into ZBrush
GAC 07 - Sculpting in ZBrush
GAC 08 - Exporting From ZBrush
GAC 09 - Resurfacing in Maya
GAC 10 - Game Resolution in Maya
GAC 10 - Extended Cleaning Up NGons
GAC 11 - Creating UVs in Maya
GAC 12 - Exporting Our Models Into Substance Painter
GAC 13 - Baking Maps in Substance Painter
Process
GAC 06 - Importing Into ZBrush
GAC 07 - Sculpting in ZBrush
GAC 08 - Exporting From ZBrush
GAC 09 - Resurfacing in Maya
GAC 10 - Game Resolution in Maya
GAC 10 - Extended Cleaning Up NGons
GAC 11 - Creating UVs in Maya
GAC 12 - Exporting Our Models Into Substance Painter
GAC 13 - Baking Maps in Substance Painter
Friday, September 26, 2025
Use of Perspective
Death to Dorothy
Dorothy's Basket 3D/2D Concept Illustration
Pureref Board
Dorothy's Basket Maya Render (One-point, Two-point, and Three-point Perspective)
Creating an Illustration using the 3D Render Passes Technique
Perforce
Sunday, September 21, 2025
Module 2 Week 05 (Simple Crate and Barrel)
Game Asset Creation 101
Proxy (Block Out Mesh) and Game Resolution Model Creation
Process
GAC 01 - Establishing Scale Relationship
Putting Image Plane into Maya
Image Plane Image
GAC 02 - Creating a Proxy Object Pipeline
GAC 03 - Modeling in Maya Part 1
GAC 04 - Modeling in Maya Part 2
GAC 05 - Exporting from Maya
Reference
Beauty Shot
Tuesday, September 16, 2025
Modular Environmental Creation Part 3
Stage 03 Sculpting Phase
Process
Using Reference When Sculpting
Rendering Shots in ZBrush
Importing from ZBrush Into Unreal (Nanite)
Adding Complexity to our Sequencer Shots
Movie Render Queue Set Up
Beauty Shots
Monday, September 8, 2025
Modular Environmental Creation Part 2
Stage 02 Refinement Phase
Process
Adding Booleans Cuts to Our Shapes
Creating an Emissive Material
Simple Rotation Blueprint
Level Blueprints

Setting Character Movement (Walk Speed and Max Jump Height)
Setting Up Lighting and Atmosphere
Beauty Shots (True Fullscreen Screen Shots)
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Artist Interview Research Project
For Artist Interview Research Project, I interviewed Sean McDermott and asked him about his experience as a 3D Gameplay Animator in the indu...
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Death to Dorothy Visual Documentation of Work Animation Reel Blend Space Update State Machine Update Written Paragraph What I Did...




















































