I blocked animation for shots A80, A90, B20, B30, B50, and B60.
Shot A80
Shot A90
Shot B20
Shot B30
Shot B50
Shot B60
Helping Animation Set Up
I exported the environment out of Unreal and set up a Maya file with the environment in it for animators to use. I also tested exporting cameras out of Unreal and wrote up how to export cameras for the people doing Layout.
I updated the shot list based on the storyboards and animatic from last sprint. I added screenshots from the animatic to help the camera artists with layout, updated the descriptions of the shots, and added time codes for each shot. Then I came up with a point system for how to equally distribute the work load between the animators where "hard" shots are worth 3 points, "medium" shots are 2 points, and "easy" shots are 1 point. The point number for all the shots total was 48 and there are 6 animators so each animator got 8 points and we were able to distribute work that way.
I did a bit of research into references for Sol's mannerisms and behaviors. This doc is linked above.
Reference Footage
I filmed reference footage to further establish the mannerisms I imagine Sol would have. This was based on a shot in the cinematic, shot A20 where the girls are ordering drinks, so I may be able to use this more in the future as well.
Sol Proxy Rig Stress Test
Once I got the proxy rig for Sol from Jordyn, I filmed reference footage for a girly, bubbly walk and then animated a walk cycle based on that reference as a stress test for the rig.
Layout Reel Edit
Once the camera artists with their second pass of layout and Melanie exported the sequence from Unreal, I edited the sequences together and then added the time codes and shot numbers to the edit.
Perforce Proof of Stress Test MP4/Maya File & Layout Reel