Wednesday, June 3, 2026

Sprint #2 Delivery

 

 In Plain Sight

 

Visual Documentation of Work

 

Updated Shot List

 In Plain Sight Shot List

I updated the shot list based on the storyboards and animatic from last sprint. I added screenshots from the animatic to help the camera artists with layout, updated the descriptions of the shots, and added time codes for each shot. Then I came up with a point system for how to equally distribute the work load between the animators where "hard" shots are worth 3 points, "medium" shots are 2 points, and "easy" shots are 1 point. The point number for all the shots total was 48 and there are 6 animators so each animator got 8 points and we were able to distribute work that way.

 

Sol Animation Research

 

Sol Animation References & Mannerisms

I did a bit of research into references for Sol's mannerisms and behaviors. This doc is linked above. 

 

Reference Footage

I filmed reference footage to further establish the mannerisms I imagine Sol would have. This was based on a shot in the cinematic, shot A20 where the girls are ordering drinks, so I may be able to use this more in the future as well.

 

Sol Proxy Rig Stress Test

Once I got the proxy rig for Sol from Jordyn, I filmed reference footage for a girly, bubbly walk and then animated a walk cycle based on that reference as a stress test for the rig.

 

Layout Reel Edit

Once the camera artists with their second pass of layout and Melanie exported the sequence from Unreal, I edited the sequences together and then added the time codes and shot numbers to the edit.

 

Perforce Proof of Stress Test MP4/Maya File & Layout Reel

 

 

No comments:

Post a Comment

Sprint #2 Delivery

   In Plain Sight   Visual Documentation of Work   Updated Shot List  In Plain Sight Shot List I updated the shot list based on the storyboa...