In Plain Sight
Visual Documentation of Work
Updated Shot List
I updated the shot list based on the storyboards and animatic from last sprint. I added screenshots from the animatic to help the camera artists with layout, updated the descriptions of the shots, and added time codes for each shot. Then I came up with a point system for how to equally distribute the work load between the animators where "hard" shots are worth 3 points, "medium" shots are 2 points, and "easy" shots are 1 point. The point number for all the shots total was 48 and there are 6 animators so each animator got 8 points and we were able to distribute work that way.
Sol Animation Research
Sol Animation References & Mannerisms
I did a bit of research into references for Sol's mannerisms and behaviors. This doc is linked above.
Reference Footage
I filmed reference footage to further establish the mannerisms I imagine Sol would have. This was based on a shot in the cinematic, shot A20 where the girls are ordering drinks, so I may be able to use this more in the future as well.
Sol Proxy Rig Stress Test
Once I got the proxy rig for Sol from Jordyn, I filmed reference footage for a girly, bubbly walk and then animated a walk cycle based on that reference as a stress test for the rig.
Layout Reel Edit
Once the camera artists with their second pass of layout and Melanie exported the sequence from Unreal, I edited the sequences together and then added the time codes and shot numbers to the edit.




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